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Global Video Games Market Size, Forecast, share, Outlook and Forecast 2016-2022 : Brisk Insights

Briskinsights.com has announced the addition of "Global Video G" Market Size, Share, Growth, Outlook and Forecast Research Report to their Database.
Charlie Paul | 27.05.2016
According to a recently published report, the Video Games Market is forecastedto grow around $118.4 billion at the CAGR of 9.1% during 2015-2022. The segmentation of Video gamesis based onapplication, typeand geography. The report on video gamesforecast 2015-2022 (by deployment type, psychological behavior, demographic conditionsand geography) provides detailed summary as well as predictive analysis of the market.

Detailed study on this Research : http://www.briskinsights.com/report/video-games-market

With the introduction of wearable technology, videogames market is expected to shift to a whole new level where playing video games will no longer be done by devices and consoles. Players can use their hands, legs, and even their retina to play the games. Also there is new world called virtual reality where people can actually feel that they are in the game playing by themselves. These two major technological advancement are expected to drive the global video games market. Also freemium games, a new segment in which games are free but included “in app purchases” options are getting famous these days& these games accounts 70% to 80% of the market share. As the hardware is upgrading to support new games the cost involved in it is becoming the challenging issue. Also there are some health related issues growing with addiction of video games which can be major restraining factors to this video game industry.
Scope of the report

1. GlobalVideo Games Market By Deployment Type 2012 – 2022 ($ billion)
1.1. On premises
1.2. Cloud based

2. GlobalVideo Games Market By Demographic Conditions 2012 – 2022 ($ billion)
2.1. Age
2.2. Gender
2.2.1. Male player
2.2.2. Female player
2.3. Occupation
2.4. User status
2.4.1. First time
2.4.2. Ex user

Here you can find Free Sample on this Research : http://www.briskinsights.com/sample-request/174

3. Global Video Games Market By Psychographic Behavior 2012 – 2022 ($ billion)
3.1. User ratings
3.1.1. Light user
3.1.2. Medium user
3.2. Benefits sought
3.2.1. Low price
3.2.2. High service quality

4. Global Video Games Market Regional Outlook 2012 – 2022 ($ billion)
4.1. NORTH AMERICA
4.2. EUROPE
4.3. ASIA PACIFIC
4.4. REST OF THE WORLD

5. Company Profiles
5.1. Activision
5.2. Bethesda
5.3. Bungie
5.4. Capcom
5.5. EA
5.6. Konami
5.7. Microsoft
5.8. Nintendo
5.9. Obsidian Entertainment
5.10. Rockstar
5.11. SEGA
5.12. Sony Computer Entertainment
5.13. Square Enix
5.14. Ubisoft
5.15. Valve

Blog :http://www.pdfdevices.com/global-video-games-market-is-expected-to-grow-at-the-cagr-of-9-1-during-2015-2022-brisk-insights/

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Brisk Insights is a global market research firm. Our insightful analysis is focused on developed and emerging markets. We identify trends and forecast markets with a view to aid businesses identify market opportunities optimize strategies.
Working in a highly dynamic and multi-dimensional business makes decision making complex. Effective business decisions are a result of the synthesis of market information. Our Research and data analysis is an efficient and cost-effective way of providing robust market analysis and can yield highly valuable intelligence relating to consumers, competitors and markets.

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